Destiny 2's Season of the Splicer has added additional Legendary Lost Sectors for players to farm, one of which being the EDZ's Scavenger's Den. It was put on a short hiatus due to an exploit, but this Lost Sector is now available for players that want to farm for high-stat Exotic armor.
Scavenger's Den ranges in difficulty depending on your loadout, more so than other Lost Sectors. Solar subclasses trivialize this entire Lost Sector, but builds that don't have good add clear or survivability will struggle with the multiple Champions present here. We'll be going over some strategies and tips to help you farm this Lost Sector for Exotic rewards.
Updated September 22nd, 2022, by Charles Burgar: Scavenger's Den is far easier than when we first wrote this guide. Subclass 3.0 reworks and Elemental Wells have made this Lost Sector a breeze to farm. We've updated this guide with new loadout and subclass recommendations, utilizing a new format that should be much easier to follow.
Modifiers And Recommended Loadout
Depending on your loadout, this Lost Sector will either be a breeze or a total nightmare. Let's go over what modifiers you can expect:
Scavenger's Den Modifiers
|Scavenger's Den Modifiers|
|Champions||Barrier and Overload|
|Chaff||Radar is disabled|
|Scorched Earth||Enemies throw grenades significantly more often|
|Equipment Locked||You will not be able to change your equipped loadout after this activity starts.|
|Match Game||Enemy shields are highly resistant to all unmatched elemental damage.|
|Extra Champions||This mode contains additional Champions.|
|Limited Revives||Limited fireteam revives. Gain additional revives by defeating Champions.|
This Lost Sector has a good mix of Overload and Barrier Champions, so be sure you bring anti-Champion weapons. The Lost Sector itself is quite easy if you rock Solar, allowing you to dish out some good Ignite damage while benefiting from Restoration. Only one Arc shield exists in the entire Lost Sector, so spec around the Solar burn.
|Warlock||Voidwalker | Dawnblade|
Hunters should have no issues in Scavenger's Den as a Gunslinger. Use Caliban's Hand or Young Ahamkara's Spine to dish out some powerful Ignites, wiping out entire waves of enemies in one stroke. Blade Barrage is also a fantastic for killing Champions or damaging the final boss.
Titans won't have any issues if they run Sunbreaker. Sol Invictus and Consecration are extremely powerful when used together. Equip Synthoceps, use some mods and Fragments that refund melee energy, and have fun one-shotting Champions with your Consecration slam. Sol Invictus and Restoration will keep you alive.
Warlocks can use Voidwalker to quickly speedrun this Lost Sector. It might not match the burn, but your ample access to Devour and Child of the Olds Gods Aspect are incredibly strong when used properly. Trigger Volatile Rounds with your grenade, and rip into your enemies with never-ending explosions. If you prefer to match the burn, use Dawnblade with Starfire Protocol and Witherhoard.
|Polaris Lance||Matches the burn and can break Barriers this season.|
|Ticuu's Divination||Counters Overloads this season and has great add clear.|
|Lament||Deals immense damage and counters Barriers.|
|Solar Machine Guns||Stuns Overloads this season and matches the burn.|
|Arbalest||Great damage and counters Barriers.|
|Witherhoard||Locks down spawn locations and deals passive damage, great for Dawnblade.|
Only one Arc shield exists, so focus on matching the Solar burn. An Exotic Primary is recommended if you're underleveled. Polaris Lance and Ticuu's Divination are fantastic weapons that can chew threw Master enemies with ease. If you want more DPS, rock Lament to counter Barrier Servitors while dealing excellent DPS to stunned Champions. If all else fails, rock Arbalest with a Solar Machine Gun. You can also run Witherhoard if you're a Dawnblade using Starfire Protocol to spam Fusion Grenades.
Scavenger's Den: Entrance
- Two Overload Captains
- One Barrier Servitor
A small group of Dregs will be waiting past the entrance. Focus on the Overload Captain on the right ledge. It'll kill you otherwise. Stun the Captain, clear out the Dregs, then focus on killing the Captain. Try your best not to descend to the lower floor, as a Barrier Servitor and multiple Fallen spawn down there.
For Overload Champions, once they recover from a stun, hit them with an Overload Round. This will prevent their HP from regenerating and disable their ability to teleport, even if you don't stun the Champion.
As for Barrier Servitors, their immunity tethers break once their barrier is destroyed. Lower their HP to around 80% to force their barrier to appear.
With the Captain dead, focus on the Barrier Servitor. It'll be surrounded by multiple adds, so you might need to reposition to get a clear shot. Break its barrier, kill the vulnerable adds, then destroy the Servitor.
To the opposite of the entrance will be a new wave of Shanks and an Overload Captain. The Captain shouldn't pose much of a threat once it's stunned. Defeat the Champion, clear out the Shanks, then push forward. You can take either path.
Scavenger's Den: Cavern
- Two Overload Captains
This section will contain a few fodder enemies supported by two Overload Captains situated near the exit. If you're running a Solar subclass, a single Ignite should clear out all the fodder enemies here. If not, try to stay near the lower level and lure enemies to your location.
The Overload duo at the end of the room can pose a serious threat if you aren't careful. Stun both Champions before damaging any of them. Focus on killing one of them, using your Heavy or Super to do so. Swap back to your Overload weapon once both recover, and keep shooting them until they are stunned once again. You want to hit them with Overload Rounds, even when they cannot be stunned. This will disable their HP regen for a short time.
Once the Captains are slain, proceed into the tunnel. Do not run through the trip mines. They deal absurd damage. Shoot them from a long distance—preferably near the tunnel entrance; their effective range is ludicrous. Disable the cluster of trip mines before proceeding.
Scavenger's Den: Boss Arena
Boss Arena Enemies
- One Barrier Servitors
- One Overload Captain
- Graxus, Blind Captain
Depending on your loadout, this will either be a quick or painful final fight.
- Solar Builds: Activate Radiant and Restoration on the Shanks ahead, then immediately trigger an Ignite when a Fallen Skiff shows up. Clean up the Champions and boss.
- Everyone Else: Lure the Overload Captain towards you if you can. Otherwise, focus on the Barrier Servitor. Stick to cover near the entrance, engaging each enemy from a distance.
The entrance will have a few Shanks guarding a destroyed Spider Tank. Kill the Shanks, then immediately direct your attention to the Overload Captain, as it will try to push you at this point. Stun it, then either retreat or focus on killing it.
A Barrier Servitor will make its way to the tank shortly afterward, along with a small army of Fallen. Use your Heavy or Scout to damage the Servitor from a distance to deploy its barrier. Break the barrier, then kill the fodder enemies. Repeat until you've killed the Servitor and all of its adds. Try not to push up during this. There isn't much cover past the entrance, so you can easily get shot from multiple directions if you move up too early.
With all the fodder enemies dead, you can now fight the boss. Head to where the boss is, break its Arc shield, then use your remaining ammo and abilities to finish it off. Open the chest at the end of the arena to claim your loot.