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It's day three of Magic: The Gathering's Unfinity previews, and we're starting to get a good idea of what this set is all about. More than just the usual Un-set silliness, it's sneaking in some shockingly powerful cards, particularly with the new Attractions mechanic. Whether they'll be a big part of Un-set play going forward, or even break into the Eternal formats is still anyone's guess, but between them and some truly mind-breaking Acorn cards, Unfinity is a lot saucier than anyone could've expected it to be.

RELATED: Magic: The Gathering Unfinity Previews – Day Two Roundup

On day three, we saw cards that turn your phone into a token, the return of horsemanship, and even a card that gets you to upload a selfie to social media. Here's every spoiler from day three of Unfinity's previews.

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Eternal Cards

Today's previews only had a few cards that are legal in Commander, Vintage, Legacy, and Pauper, but what we had was surprisingly spicy.

A lot of them play with the Attractions mechanic, turning this into a full-blown deck archetype thanks to cards like Discourtesy Clerk for card advantage, Black Hole for removal, and The Most Dangerous Gamer boosting the value you get off of winning. There's also potentially one of the powerful Attractions in the set, with Merry-Go-Round giving your creatures Horsemanship – a rarely-used variant of flying that may as well just make your creatures unblockable.

An interesting inclusion is Proficient Pyrodancer. While stickers are Eternal-legal, it's amusing to see art stickers in particular become a thing in black-bordered Magic. The only thing worse than a Marit Lage is a Marit Lage wearing a hat.

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Discourtesy Clerk Three generic, one black creature – Vampire Employee – 3/2:
When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose one life.
Black HoleThree generic, one black sorcery:
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
Proficient Pyrodancer Two generic, one red creature – Human Performer – 2/3:
When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.
Two generic, one red: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
Done for the Day Two generic, one green:
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get a ticket or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
The Most Dangerous Gamer Two generic, one black, one green legendary creature – Human Guest Gamer – 2/2:
Deathtouch
Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
Merry-Go-Round Artifact – Attraction:
Visit — Creatures you control with power two or less gain horsemanship until end of turn. (They can’t be blocked except by creatures with horsemanship.)

Acorn Cards

While many days of preview seasons tend to have some sort of a loose theme, day three for Unfinity's Acorn cards appears to just be all about the power. There are some ridiculously strong cards here that, while not necessarily breaking the rules of normal Magic, would've been far too much had they been let out of the Un-set ecosystem.

A standout example of this is Push Your Luck, which effectively allows you to take as many cards off the top of your library as you want and shuffle them back into your deck on multple turns. There's also Tug of War, with the infamous words "start a subgame" causing a pang of panic for anyone who remembers Shahrazad.

We're also entering the era of a new strategy: just straight-up breaking your opponent's phone with Mobile Clone. This could be a nightmare in Un-Set Cubes, if you include other cards that need to be thrown like Devil K. Nevil and Slaying Mantis. The rules say you need to be careful with your opponent's phone, it doesn't say you can't make them wang it themselves with an Insidious Will.

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Katerina of Myra’s Marvels Two generic, two white legendary creature – Human Performer – 3/3:
As Katerina of Myra’s Marvels enters the battlefield, choose a letter.
Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.
Partner (You can have two commanders if they both have partner.)
Solaflora, Intergalactic Icon Three generic, two white legendary creature – Human Guest – 3/3:
Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.
Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
Octo Opus Three generic, two blue enchantment:
When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer token named Contortionist with “At the beginning of your upkeep, you may fold this token in half.” (It becomes 2/2, then 1/1, ½/½, and so on.)
Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionists' folds.
Mobile Clone Two generic, two blue sorcery:
Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that’s a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don’t touch other people’s phones without permission and be careful if you do.)
Photo Op One black sorcery:
Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text.
You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.
Exit Through the Grift Shop Two generic, one black sorcery:
Yell “Who wants a souvenir?” and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at zero. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn’t win the bid, you gain life equal to the high bid and create that many treasure tokens.
Animate Graveyard Three generic, two black enchantment – Aura:
Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It’s still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.
Spelling Bee Two generic, one green creature – Alien Insect – 1/1:
Flying, deathtouch
Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of their library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry one.
Tug of War Four generic, one green sorcery:
Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
Claire D’Loon, Joy Sculptor One white, one blue legendary creature – Human Performer – 2/3:
When Claire D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)
One generic, one white, one blue: You may put a token from your graveyard or hand onto the battlefield.
Lila, Hospitality Hostess Two generic, one green, one white legendary creature – Elf Employee – 3/3:
You may look at the top card of your library any time.
You may cast common spells from the top of your library.
Guests you control get +1/+1.
“Brims” Barone, Midway Mobster Three generic, one white, one black legendary creature – Human Rogue – 5/4:
When “Brims” Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each creature you control that has a hat.
“Brims” Barone, Midway Mobster has menace as long as you’re wearing a hat.
Trivia Contest Artifact – Attraction:
Visit — An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!
Prize — You get three tickets, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Cover the Spot Artifact – Attraction:
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get three tickets, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Push Your Luck Artifact – Attraction:
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is seven or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly seven, claim the prize! Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.

NEXT: Magic: The Gathering Unfinity Previews – Day One Roundup